FastGrasp:
Learning-based Whole-body Control method for Fast Dexterous Grasping with Mobile Manipulators

Heng Tao*
Yiming Zhong*
Zemin Yang*
Yuexin Ma†
* Equal contribution    † Corresponding author
ShanghaiTech University VDI 4DV Lab

Abstract

Fast dexterous grasping while a mobile base remains in motion requires coordinated whole-body control and rapid adaptation to physical contact. We propose FastGrasp, a two-stage learning framework that integrates grasp guidance, whole-body control, and tactile feedback. First, a pretrained conditional variational autoencoder generates diverse grasp candidates from object point clouds. Candidates are filtered by approach direction and supporting-surface constraints, then ranked using an envelopment-based criterion combining grasp width and depth coverage measures. Second, a reinforcement learning policy jointly controls the mobile base, arm, and dexterous hand, using the selected grasp as guidance and tactile observations for online grasp adjustment. The policy is trained with domain randomization and deployed with command filtering and tactile-triggered grasp tightening. Simulation experiments show higher grasp success rates than the evaluated baselines under full and partial point-cloud observations, while real-world experiments demonstrate sim-to-real transfer across diverse object geometries.

🔗 arXiv 🔗 github
teaser

Method

FastGrasp adopts a two-stage strategy to achieve fast dexterous grasping for mobile manipulators: in the first stage, a conditional variational autoencoder (CVAE) conditioned on object point clouds generates diverse grasp candidates, and the optimal grasp guidance is selected based on hand envelopment metrics (GWC and GDC); in the second stage, this grasp guidance, together with real-time tactile feedback, is used to train a whole-body control policy via reinforcement learning (PPO), coordinating the mobile base, robotic arm, and dexterous hand to achieve stable grasping under high-speed motion while adapting to objects of varying shapes.

FastGrasp_pipeline

Performance on Simulation Platform

Performance on Real-World Platform

On tables of different heights

Tactile Adaptation

(To improve display, the system response has been reduced.)